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DREADMOOR Beginner Guide: 10 Tips for Your First Hours in the Submerged Lands

By AS Gaming Editorial November 09, 2026 6 min read PC
DREADMOOR Beginner Guide: 10 Tips for Your First Hours in the Submerged Lands
Source: Dream Dock / Digital Vortex Entertainment (official key art via Steam)

DREADMOOR entered Steam Early Access today, November 9, and it is exactly the kind of game that rewards a slow first hour. This DREADMOOR beginner guide covers the loop, the mistakes to avoid, and the upgrades worth chasing first, so your early trips across the Submerged Lands end at the dock instead of at the bottom of it.

Dream Dock's first-person fishing survival game drops you into a flooded, post-apocalyptic world where a rickety trawler is your home, your transport, and your lifeline. You fish, salvage, trade, and craft your way toward a stronger boat while mutated creatures circle below. The Early Access build costs $19.99 on Steam, with a 10 percent launch discount, and includes the full story, one major region, and a wide range of fish species and mutations. A free demo is also live if you want to test the water first.

The expedition loop, in one paragraph

Every trip in DREADMOOR follows the same shape: prepare at a settlement, sail out with one clear goal, fish or scavenge within a safe range, then get back before the trip turns into an emergency. Your haul pays for trades, crafting, and boat improvements, and those improvements let you range further next time. If you internalize that loop, the rest of the game clicks into place. If you ignore it and chase the rarest catch on trip one, the Submerged Lands will teach you the lesson itself.

DREADMOOR beginner guide: 10 tips for your first hours

1. Treat every trip like an expedition, not a stroll. Leave the settlement with one goal and one exit plan. "Catch three fish and come home" beats "see what is out there" every time in your first hours, because the game punishes wandering with fuel burn, cargo limits, and things in the water that notice you.

2. Learn to fish close to home first. Use your early trips to learn the fishing controls, the pace of a catch, and how fast your hold fills. The demo teaches the same basics, and the skills transfer directly: pick a lure, let the line play out, and reel at the right moment. Rushing to distant water before you can land a catch reliably wastes fuel and daylight.

3. Keep your hold sorted, because some fish eat the others. This is the rule that catches new players out. Certain carnivorous catches will eat into your profits if they share hold space with the wrong fish. Check what you have caught before you keep fishing, and sell or separate the troublemakers early. A big haul is worthless if half of it got eaten on the way home.

4. Watch fuel and cargo, and always leave room for the return. A hold full of fish means nothing if you run dry halfway back. Keep a fuel reserve, keep some cargo space free, and head home while you still have both. The game is built around that tension, and the players who respect it progress faster than the ones who push one trip too far.

5. Respect the night. DREADMOOR runs a day and night cycle, and nighttime expeditions bring tentacle attacks, worse visibility, and events that turn a routine trip into a fight. Early on, plan to be back at a settlement before dark. Once your boat and gear improve, night runs become an option, not a gamble.

6. Upgrade the boat before chasing rare fish. Your first coins should go toward a stronger rod, a tougher hull, and better lures, in that order. A better rod lands catches faster, a tougher hull forgives mistakes, and better lures open up new species. Rare fish are a reward for a capable boat, not a starting goal.

7. Salvage everything you pass. The grappling gun hauls in wreckage and flotsam, and that salvage is the raw material for repairs and crafting. A trip that earns little from fishing can still pay for itself in salvage, so grab what you find on the way to your fishing spot instead of sailing past it.

8. Dissect and craft, do not just sell. You catch and dissect fish to harvest organs and body parts for crafting, and that crafting feeds directly into better survival gear. Selling everything for coins is the safe play, but keeping the right parts for crafting is how you stop being fragile. Check what a recipe needs before you sell the ingredients.

9. Use the demo to learn the controls for free. The public demo, released October 6, is a separate questline that introduces the settlement, nearby islands, fishing, scavenging, and the dry dock upgrade system. If you are unsure about the $19.99 price, the demo answers the only question that matters: does the fishing feel good in your hands?

10. Remember it is Early Access. Dream Dock expects six to twelve months in Early Access, with balance, systems, and content still changing. Exact fish values, prices, and upgrade costs can shift between builds, so treat any specific numbers you read online as a snapshot, not gospel. The core loop is complete, but the tuning is a work in progress.

What Early Access includes, and what comes later

The Early Access build has the complete core gameplay loop, the full story, one major region, and plenty of fish species and mutations to chase, with room to keep fishing and upgrading after the story ends. The full release is planned to add new areas, more fish species, new fishing mechanics, and further boat upgrades. It is single-player and Windows-only for now, with text in 12 languages.

That scope is generous for an Early Access launch, and it is why the game arrived with more than 400,000 Steam wishlists behind it. The demo's reception was solid too, with 83 percent positive reviews at last count. DREADMOOR is not a finished game yet, but it is a complete one in the ways that count for your first week: the loop works, the progression is real, and the flooded world is worth exploring.

Start slow, keep your hold sorted, and come home before dark. The Submerged Lands reward patience, and they punish greed. Our DREADMOOR Early Access launch coverage has the full rundown on price and content, and if you want a gentler first week in another new release, our Soulframe open prelude guide and Gravhounds beginner guide cover the same patient approach in very different worlds. The Steam store page has the demo and the full Early Access details.