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Phantom Blade Zero Review: The Best Combat of 2026 Carries a Story That Barely Holds Together

By AS Gaming Editorial October 28, 2026 5 min read PlayStationPC
Phantom Blade Zero Review: The Best Combat of 2026 Carries a Story That Barely Holds Together
Source: S-GAME (official Steam screenshots)
8.5
8.5/10 · Great

Strengths

  • Combat without a stamina bar rewards aggression and improvisation brilliantly
  • Kungfupunk world and art direction look like a martial arts film come to life
  • Boss encounters at their best are memorable, multi-phase duels

Weaknesses

  • Story is hard to follow, with key lore buried in collectibles and flat characters
  • Boss pacing is uneven, with some fights dragging into spongy patience tests
  • Technical rough edges on console, including frame rate drops and a shaky Steam Deck showing

How we score: this verdict is our editorial take, based on launch coverage, critical reception and community feedback.

Phantom Blade Zero is the rare game that makes its case in the first ten minutes and then spends the next thirty hours testing whether that case holds. S-GAME's wuxia action RPG launched to an 88 on Metacritic, one of the highest marks of 2026, and the praise is easy to understand: the combat is genuinely thrilling, the world looks like a martial arts film come to life, and the bosses are the kind you talk about afterwards. This Phantom Blade Zero review lands on an 8.5, because the game is superb at the thing it cares about most and shaky at almost everything around it.

Soul, a warrior with 66 days to live after a ruined heart and a murder charge, cuts through a world of shifting loyalties and silent blades. The premise is strong. The telling of it is not. Across the critical consensus, the story is the game's most consistent weakness: hard to follow, stuffed with factions and lore delivered through collectible notes, and populated by characters who rarely get the scenes they need to matter. There are striking visual storytelling moments, and the kungfupunk world itself does heavy lifting, but if you need a plot that grips you, this one will frustrate you.

Phantom Blade Zero Review: The Combat

Combat is why this game scores an 88, and it is why our score lands at 8.5 rather than lower. There is no stamina bar, so fights reward aggression: parries, kicks, weapon swaps, and environmental attacks chain together in sequences that feel choreographed without feeling scripted. Street fights against groups of weaker enemies are the high point, fluid and creative, letting you improvise in ways few action games allow. The weapon variety matters too, with different arms changing your range, speed, and options in ways that keep the second half of the game from going stale.

The caveat, and it is a real one, is pacing. Eurogamer's three-star review put it best: the whiplash between frenetic crowd fights and slower, more deliberate boss battles can feel like the game takes your toys away. Some bosses are magnificent, multi-phase duels that test everything you have learned. Others drag, with spongy health and long waits between openings that turn spectacle into patience tests. Another recurring note is that the cinematic ambition sometimes sacrifices interactivity, with the game preferring to show you a beautiful move rather than let you own it. These are not dealbreakers, but they are the difference between a 9 and an 8.5.

The World, the Difficulty, and the Rough Edges

The kungfupunk setting is the game's second great strength. Pangzhen and the surrounding regions mix martial arts cinema with industrial grime, and the art direction carries scenes the script cannot. Exploration rewards curiosity, though it can also frustrate: invisible barriers and vague quest markers occasionally stall momentum, and defeated regular enemies do not respawn, which leaves cleared areas feeling emptier on return visits than they should.

Difficulty options deserve praise. Pathbreaker is the more approachable setting, Hellwalker adds demanding encounters and adaptive enemy AI, and finishing the campaign unlocks the 66 Days mode, which builds on Hellwalker with a 66-death limit tied to Soul's premise. That is a smart structure, and it means the game can meet both newcomers and masochists without apology.

Technically, the picture is mixed. PS5 testing turned up occasional frame rate drops in combat, disappearing distant geometry, and at least one crash in one review, with PS5 Pro impressions noting similar dips during boss fights plus occasional audio issues. A day-one patch from S-GAME aims at several of these, but buyers should expect a few rough edges at launch, especially on base PS5. Steam Deck owners should look elsewhere for now: early testing struggled to hold 30 frames even at the lowest settings.

The Verdict

So where does that leave it? Phantom Blade Zero is the best pure action game of the year for players who value combat feel above all else, and it sits comfortably alongside our Onimusha: Way of the Sword review as one of 2026's essential sword games. It is not the complete package its trailers suggested: the story is muddled, boss pacing is uneven, and the technical polish is not yet where it should be. But the highs are so high that the flaws read as caveats, not warnings. If you want a game that makes you feel like the hero of a Shaw Brothers film, this is it. Just do not expect the plot to keep up with the swordplay. Our beginner guide and combat guide will help once you start, and the critical roundup at Polygon captures the full spread of opinion, including the dissenting verdicts.